The players of a virtual reality MMORPG, Sword Art Online, are trapped and fighting for their very lives. After it is announced that the only way to leave the game is by beating it, Kirito—a very powerful swordsman—and his friends take on a quest to free all the minds trapped in Aincrad.
Natsuki Subaru, an ordinary high school student, is on his way home from the convenience store when he finds himself transported to another world. As he's lost and confused in a new world where he doesn't even know left from right, the only person to reach out to him was a beautiful girl with silver hair. Determined to repay her somehow for saving him from his own despair, Subaru agrees to help the girl find something she's looking for.
In the year 2138, virtual reality gaming is booming. Yggdrasil, a popular online game is quietly shut down one day. However, one player named Momonga decides to not log out. Momonga is then transformed into the image of a skeleton as "the most powerful wizard." The world continues to change, with non-player characters (NPCs) beginning to feel emotion. Having no parents, friends, or place in society, this ordinary young man Momonga then strives to take over the new world the game has become.
Kanie Seiya, a smart and extremely narcissistic high school student, believes that the beautiful but reserved Sento Isuzu has invited him on a date at an amusement park called Amagi Brilliant Park. Much to his chagrin, not only is the location a run-down facility, the supposed date is merely a recruitment tour where Sento and Princess Latifa Fleuranza, the owner of the theme park, ask him to become the park's new manager. Their cause for desperation? As stipulated in a land-use contract, Amagi has less than three months to meet a quota of 500,000 guests, or the park will be closed for good and the land redeveloped by a greedy real-estate company. Seiya is won over by the revelation that Amagi is no ordinary amusement park; many of its employees are Maple Landers—mysterious magical beings who live in the human world and are nourished by the energy created by people having fun. Entrusted with the hopes and dreams of this far-off enchanted land, Seiya must now use his many skills to bring Amagi back on its feet, or watch it crumble before his eyes. [Written by MAL Rewrite]
Asta and Yuno are two orphans who want the same thing: to become the Wizard King. Locked in a friendly rivalry, they work hard towards their goal. While Yuno excels at magic, Asta has a problem uncommon in this world: he has no powers! But, on the day they receive their grimoires, they surprise everyone. To reach their goal, they’ll each find their own path to greatness—with or without magic.
Chise Hatori, 15 years old. Lost, without hope, and without family, she is bought for money – not by another person, but by a non-human sorcerer named Elias. Though she hesitates, she begins life anew as his apprentice and future wife.
Kamijo is a student in Academy City, where people use science to develop supernatural abilities. The guy’s got a lot of heart – luckily for a young nun named Index. She’s on the run from a sorcery society that covets the astonishing 103,000 volumes of magical knowledge stored in her memory. When Index stumbles into Kamijo’s life, she find a faithful friend and protector, and while Kamijo’s easily the weakest kid in Academy City, he’s got something else going for him: the Imagine Breaker, an unexplainable power stored in his right hand that negates the powers of others. With scientists and sorcerers attacking from all sides, the Imagine Breaker will definitely come in handy – but it’s Kamijo’s loyalty to Index that will be his greatest weapon in the fight to keep her safe.
Edward and Alphonse Elric's reckless disregard for alchemy's fundamental laws ripped half of Ed's limbs from his body and left Al's soul clinging to a cold suit of armor. To restore what was lost, the brothers scour a war-torn land for the Philosopher's Stone, a fabled relic which grants the ability to perform alchemy in impossible ways. The Elrics are not alone in their search; the corrupt State Military is also eager to harness the artifact's power. So too are the strange Homunculi and their shadowy creator. The mythical gem lures exotic alchemists from distant kingdoms, scarring some deeply enough to inspire murder. As the Elrics find their course altered by these enemies and allies, their purpose remains unchanged – and their bond unbreakable.